In a more precise sense a view also encompasses all data that
was used to generate the view and which is common between
/renderer/s. This inlcudes the camera which is attached to
the view, data lines, view size and scale, it's position and
z-ordering on the windowing system, etc.
Views can look into a different direction than the camera they
are attached to. This is done using VIEW_OFFSET and VIEW_TURN.